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Video Game Computer

Video Games

I also got some experience in video game design and coding, as I have extensive knowledge of computer programing languages, such as C#. Below you can find two examples of games I have done by myself, to get more familiarized with object-oriented programming and the different industry standard game engines out there, like Unity and Unreal.

GAM107FPS   10_20_2022 5_34_55 PM.png
Windows
GAM107UnityProject 10_20_2022 5_23_52 PM.png
Windows
Treasure on the Shipwreck Island
Windows

Treasure on the Shipwreck Island is a 3D platformer minigame coded entirely by me in Unity. I also did the level design, using the Polygon Pirates Pack from the Synth Store.

The game features a small open-world map, with a main quest, collectibles, puzzles, and intractable NPCs that offer dialogue lines and Easter eggs

I implemented basic platformer mechanics, like bouncy platforms, moving platforms, and a pushing system.

Ultimately, I got to experience the Unity engine, and familiarize myself with the process of writing C# code for game development.

Le Reprise de Lovràine

Le Reprise de Louvràin is an FPS game set in WWI, coded using Unreal Engine. This was a great way to familiarize myself with the Nodes coding system, which, thanks to my background in C#, I found easy to understand and use. 

The scope of the game is to replace all German flags with French ones, so I've coded a mechanic to lower and raise them while holding down a key. Other traditional FPS mechanics that I've implemented include shoot, spring, and slide.

I also implemented the level design. Even though the game is open-world, I used the flags and different landmarks to guide the players in exploring the map, which is also scattered with enemies coded to case and capture them. The asset pack used was the Polygon War Pack from the Synth Store

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